In Development — Indie RPG

Wayfarer's
Haven

"Your father's magical backpack saves your life the night your village burns
— and the ancient being living inside it is the reason it happened."

A World Worth Protecting

You're a young person from a small farming village. Your father passed away recently, leaving behind little — just an old worn backpack you've always kept close. Then strangers in robes arrive. They burn everything. You try to fight back, and fail.

Then the backpack pulls you in — and everything changes.

Inside is the Haven — a warm, impossible space your father built across years of quiet travel. And inside the Haven lives Lumen, an ancient magical being who watched you grow up through the backpack but never quite knew how to say hello.

The people who burned your village were hunting Lumen. Now you're the one carrying them. A game about loss, loyalty, building something worth coming back to — and deciding whether protecting someone is worth the cost.

Story-Driven RPG Cozy Adventure Dungeon Extraction Base Building Crafting & Survival Multiple Endings
Wayfarer's Haven gameplay screenshot
Wayfarer's Haven world screenshot

Who You'll Meet

person

The Wayfarer

You

A regular person from a quiet village — no special destiny, no chosen one. Just someone who lost their home and has nothing left to lose. You set your own name at the start.

light_mode

Lumen

Your Companion

An ancient Wellspark — one of the last living sources of magic in the world. Warm and nostalgic in the Haven, quieter and protective outside. Carrying a guilt they haven't found words for yet.

menu_book

The Old Wayfarer

Your Father

Never seen alive. Present through Lumen's stories, objects in the Haven, and letters found in dungeons. He knew exactly what Lumen was — and chose to protect them anyway.

What's in the Game

explore

Dungeon Exploration

Story dungeons are handcrafted with narrative beats, puzzles, and secrets. Post-game opens procedurally generated runs — no two alike.

In Game
cottage

Haven Building

Build and decorate your cozy base inside the magical backpack. Place furniture, light candles, expand rooms as you find Backpack Fragments in the world.

In Game
agriculture

Farming

Grow crops in the Haven's garden. Plant, water, harvest. Ingredients feed into cooking — which gives you the edge before a dungeon run.

In Game
skillet

Cooking & Crafting

Combine ingredients for meals that make you stronger. Forge weapons, brew potions, and craft structures at dedicated workstations.

In Game
swords

Combat & Spells

Fight with weapons, dodge rolls, and four spell slots (Q / W / E / F). Manage stamina carefully — brute force alone won't save you in harder dungeons.

In Game
record_voice_over

Dialogue & Quests

Branching dialogue system with typewriter presentation. NPC quest givers, tracker UI, and fully persistent quest progress across saves.

In Game
restaurant

Survival Stats

Hunger and thirst — Valheim-style rewards, not punishments. Eat well before a run and you'll be noticeably stronger. Ignore it and feel the difference.

In Development
trending_up

Skill Tree

Spend level-up points on passive upgrades across combat, survival, exploration, and crafting. No class lock-in — specialize your way.

Planned
diversity_3

Co-op Multiplayer

Play as siblings — each with their own name and stats, sharing one Haven and progressing the story together. Designed from day one for both solo and co-op.

Planned

Where We Are

check_circle Already Built

check Player movement, sprint, roll, crouch
check Combat with weapons + 4 spell slots
check Enemy AI (state machine + field of view)
check Haven building & placement system
check Farming (plant, water, harvest)
check Crafting stations + recipes
check Inventory (backpack), hotbar, loot
check Dialogue system (branching, typewriter)
check Quest system (NPC givers, tracker HUD)
check Save / load (full scene persistence)
check Cutscene system
check Procedural dungeon generator
check Lumen (NPC companion)
check Indoor lighting zones + candles
check Redesigned crafting UI

schedule Coming Next

arrow_forward Lumen dialogue — key story moments wired
arrow_forward Tutorial quest chain (Act 0)
arrow_forward First story dungeon (The Village Ruins)
arrow_forward Hunger & thirst survival system
arrow_forward Skill tree (spend level-up points)
arrow_forward Haven room expansions (Workshop, Garden, Forge…)
arrow_forward Open world (Act 2)
arrow_forward Multiple story endings
arrow_forward Co-op multiplayer
arrow_forward Steam page & Early Access

Screenshots

Wayfarer's Haven screenshot 1
Wayfarer's Haven screenshot 2
Wayfarer's Haven screenshot 3
Wayfarer's Haven screenshot 4
Wayfarer's Haven screenshot 5
Wayfarer's Haven screenshot 6

Wishlist on Steam

Wayfarer's Haven is in active development.
Every wishlist helps an indie dev keep going — and makes sure you're first to know when it launches.

★ Add to Steam Wishlist

Steam page coming soon — follow development for updates.