A World Worth Protecting
You're a young person from a small farming village. Your father passed away recently, leaving behind little — just an old worn backpack you've always kept close. Then strangers in robes arrive. They burn everything. You try to fight back, and fail.
Then the backpack pulls you in — and everything changes.
Inside is the Haven — a warm, impossible space your father built across years of quiet travel. And inside the Haven lives Lumen, an ancient magical being who watched you grow up through the backpack but never quite knew how to say hello.
The people who burned your village were hunting Lumen. Now you're the one carrying them. A game about loss, loyalty, building something worth coming back to — and deciding whether protecting someone is worth the cost.